![]() ![]() New paintbrush sizes in Free Play Mode allow you to paint more or fewer things at onceĪ "Randomize" button on the modifiers page turns on a random number of modifiers at random settings for chaotic fun tic Update!) Major Featuresġ character: Snake on a skateboard, with outfits!Ĥ blocks: beehives, cannons, flamethrowers, and one-way gates.Slightly increased Canon level fullness cost Upblowers are no longer able to blow through the moving platforms that they are attached to Picked up coins won't slow rotating platforms as you move away from the platform with the coin Scaffolding now has a consistent rotation speed when attached to rotating blocks for all orientations Made animal dead colliders more consistent with each other. Twitch chat no longer overrides block probability settingsĬhallengeboard scoreboard no longer briefly shows the world record message from a previous attemptįixed non-slippery ice when you crouch immediately while landingįixed Jetpack sound sometimes never ending in the inventory Zombies should no longer lock up games in certain scenarios Parkour preset properly applies block probabilities and removes trap blocksįixed cursor regions when using controllers on ultra-wide monitorsĪdded collision areas to Ballroom to prevent spawn kills from placing blocks too closeįixed various issues with Bees respawningīees now deactivate when player dies and turns into a Zombieįixed some localizations so they properly appear in UIįixed various other localization mistakes Run Time Limit properly ends rounds when players have multiple respawns remaining Punching Flowers punch in the correct direction on flipped treadmills “Follow player” camera fixed after respawns and in Sudden Death It does slightly change the fundamental physics of the game, and some previous advanced techniques will have to be rediscovered or adjusted. Level Fullness is always displayed in freeplay build modeĪdjusted some physics for better wall experiences (smoother motion on wall slides and less likely to “bounce” off walls)įixing these physics problems has had a cascading effect that we believe improves the feel of the game, and makes it slightly more responsive. Players can now delete custom levels that they have uploaded Players can no longer spam the pause button, which previously let players exploit level timers and some physicsĪdded some new backgrounds for community-level creations Ultimate Chicken Horse has been updated to Unity 2020 - some beta testers have reported a smoother, more optimized feel to the gameĪdded a Help and Tips section to the pause menuĪdjusted some physics for better wall experiences Lots of bug fixes involving the changes that were made to the servers Ultimate Chicken Horse V1.8.22 - The Hippo-Party-Plus UpdateĤ new outfits: Floatie (Hippo), Cowboy Boots (Hippo), Balloon (Hippo) Jockey Outfit (Horse) Characters dance sound continues when jumping directly from dance Fixed animal icons navigating inventory sometimes lose their costumes Added new Farmhands, Syd (community manager) and SuperNimbus (team we worked with for server changes) to credits Bug Fixes: Added "Tournament" as a preset, suggested by the community Replaced the GameSparks server solution with BrainCloud, this now handles all player authentication, level uploads, level bans, challenge times, user bans, etc. Added cross-play with Xbox, all platforms can now play cross-play ![]() Ultimate Chicken Horse Patch V1.9.02 - (Back-end) Features: ![]()
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